
I am currently on disability so I am hopeing they don't sue a disabled guy who lives with his mom still for trying to make something fun for everyone to enjoy because IT DIDN'T WORK PROPERLY FOR THE PEOPLE WHO PAID THE MONEY THE FIRST TIME lol System Shock 2 Co-op online was very buggy and unsatisfying, i think even the former devs would love what we could easily make in Sven Co-op for everyone to enjoy.īut there will always be assholes who sit on copyrighted content and patients and sue whenever someone tramples so, enter at your own risk. im pretty sure we will be fine because:Ī. If you choose to work on this your entering a legal grey area where there is a 1% chance someone will sue us.
System shock 2 map free#
As for the whole inventory system and leveling up the player and giving them specific skills, well, I'll need a w00tguy or a nico or a gigabyte or a TuesdaysAvenger to guide me through the intricate Angelscript system and what could work and what couldn't.įeel free to give feedback or comments on this project in the comments below. I will be working myself on Level 1 and/or Training every couple of days/Once a week and can get that done myself in 6 months - 1 year. If we could get the first Level or 2 done (not a huge amount of work, 6 months max) I think we could get a feel of if we would be asked to shut down, or if a blind eye might be turned our way so in hopes that anyone who has ever purchased this game in the past and would like to have tried co-op, could now theoretically do so. The main goal of the project would be to keep as much as the SS2 Architecture as possible with some creativity and co-op centric leeway of course allowed and probably helps our freeuse case.Īnother factor in the freeuse case is, the games very old now, and the co-op feature sucked donkey balls it was buggy as fuck. I have built the first part of the training and main levels, they work very well so far but I need some help like other mappers pledging to start on Level 2 Engineering and other Levels would help a lot. Using the Sven Co-op Inventory System and things like Hacking Doors/Upgradeing Player skills if possible with Angelscript etcīuilding on the materials thoughtfully extracted by Thebard and with the spirit and using of some of This System Shock 2 Co-op Project hopes to Bring a semi-accurate System Shock 2 Co-op Experience to the masses, with hopefully some "free use" protections.Modeling from Scratch/editing other models/Skinning/Converting Models.Building Level 1/Training/Level 2/Level 3.All Game Textures / All Game Sounds / Some parts of Level 1 and Earth.And of course, weapons and items based of off the actual game (nanites, cybernetic modules, wrench.


Custom enemies with modified sound effects from the game.Custom villager shops where you can buy optional upgrades for your character and play the map how YOU want!.Long gameplay time (2-3 hours blind playthrough).

Make sure to pay close attention to your surroundings, read the logs and remember all the locked doors! Features WARNING: Just like the real game this is based on, the map is hard to navigate at times.

All with the sounds, enemy designs and music. The map's atmosphere and mechanics are all inspired by the actual game. The map is not the entire game, it is up to the Operations Deck. Play the legendary sci-fi horror game SYSTEM SHOCK 2 again! Now in Minecraft! This is a nearly 100% faithful recreation of the original game's layout (with some modifications here and there.). SYSTEM SHOCK 2 REBUILT IN A PLAYABLE FORM IN MINECRAFT
